Showing 19 of 19 projects
A simple and elegant open-source markdown editor focused on speed and usability, available for Linux, macOS, and Windows.
A simple and elegant open-source markdown editor focused on speed and usability, available for Linux, macOS, and Windows.
A lightweight, cross-platform IDE for writing, debugging, and analyzing shaders with instant preview and plugin support.
A Neovim plugin providing low-latency, incremental previews for Typst documents with cross-jump navigation.
A web development environment for creative coding with canvas, p5.js, three.js, and WebGL shaders.
A Neovim plugin for incremental LSP renaming with live preview using Neovim's command-preview feature.
A Neovim plugin that provides real-time previews for commands like :norm and macros as you type.
A starter template for building custom Shopify storefronts with Hydrogen and Sanity, featuring real-time content preview.
A browser extension for live editing CSS, Less, and Sass with immediate preview, auto-save, and developer tools.
A project-wide find and replace plugin for Neovim with real-time preview using sad and fzf.
A dedicated code editor for creating and previewing TikZ graphics within LaTeX documents.
A cross-platform desktop application for editing and previewing Markdown files in real-time.
Delivers over-the-air translations from Crowdin projects to iOS apps without requiring App Store updates.
A particle editor for the LÖVE game framework with real-time preview and export capabilities.
A visual theme designer for PrimeNG that lets you customize design tokens and export production-ready themes.
A hybrid LaTeX editor that seamlessly syncs a rich-text WYSIWYG view with raw LaTeX source code, featuring real-time math preview and PDF export.
An interactive, real-time theme builder for the Omarchy Linux desktop environment with full keyboard accessibility.
A web-based editor for rapid prototyping of Interactive Canvas web apps that loads directly onto smart display devices.
A particle effect designer tool for the Starling framework, enabling creation and management of particle systems for 2D games.
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