Showing 11 of 11 projects
A native gRPC client & server implementation for Rust with async/await support, built on hyper and tokio.
A collection of visual posters and diagrams dissecting binary file formats, hardware architectures, and network protocols.
A Rust implementation of the libp2p modular networking stack for building peer-to-peer applications.
A declarative language to generate binary data parsers in multiple programming languages from a single format description.
A standalone, event-driven TCP/IP stack for bare-metal, real-time systems written in Rust.
A C/C++ implementation of the MessagePack binary serialization format for efficient data exchange.
A portable C library collection for IoT, embedded, and network service development with multimedia support.
A multiplatform C++ library for capturing, parsing, and crafting network packets with wrappers for libpcap, DPDK, and PF_RING.
A .NET library for interoperating with Valve's Steam network, providing a simple and extensible interface.
A C implementation of Google Protocol Buffers for serializing structured data with code generation and runtime library.
A high-performance C micro-framework for building event-driven web applications and network services.
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