Showing 5 of 5 projects
Industry-standard navigation-mesh generation and pathfinding toolset for games, powering AI navigation in Unity, Unreal, and Godot.
A C# port of Recast & Detour, providing an industry-standard navigation mesh toolset for .NET, Unity3D, and game servers.
A simple two-dimensional swept collision library for Lua supporting polygons, circles, and advanced queries.
A simple old-school first-person shooter game built with the Godot engine, featuring navigation meshes and lightmaps.
A Delphi port of the Recast Navigation library for 3D pathfinding and navigation mesh generation.
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