Showing 36 of 76 projects
A persistent message streaming platform built in Rust for ultra-low latency and high throughput, supporting multiple transport protocols.
An open-source graph-vector database built in Rust that unifies application data, vectors, and graphs for AI applications.
A distributed, high-performance publish-subscribe platform built on MQTT, supporting message storage, security, and monitoring.
An open-source, low-latency trading execution system for quantitative traders, supporting Python and C++ strategies.
A self-learning vector database with graph intelligence, local AI, and PostgreSQL integration, built for real-time adaptation.
A Rust-based middleware framework for building low-latency, composable, and distributed AI robotic applications using dataflow graphs.
A cross-platform, low-level audio input and output library written in pure Rust.
A high-performance binary message codec for low-latency financial applications, with multi-language support.
A Java library of high-performance data structures and utilities for low-latency applications.
A sub-second latency live streaming server that ingests, transcodes, and delivers large-scale HD streams via LLHLS and WebRTC.
Ultra-fast, low-latency asynchronous socket server and client library for .NET Core supporting TCP, SSL, UDP, HTTP, HTTPS, and WebSocket protocols.
A high-performance asynchronous C++ logging library designed for low-latency, performance-critical applications.
A C++ network library for client/server games with secure authentication, reliable messaging, and competitive multiplayer features.
A secure client/server protocol for multiplayer games built on top of UDP, providing encrypted connections and session management.
A curated collection of C/C++ performance optimization resources: talks, articles, books, libraries, tools, blogs, and sites.
An ultra-lightweight, blazing-fast MQTT broker and messaging bus for IoT edge computing and software-defined vehicles.
A public domain, cross-platform, lock-free thread caching memory allocator with 16-byte alignment, implemented in C.
A fast, thread-safe in-memory cache for Go designed to handle massive entry counts with minimal garbage collection overhead.
Advanced Go key-value database combining LSM tree and B+ tree advantages for fast read/write with low amplification.
A painless, high-performance audio library for iOS and macOS using Audio Units with simple APIs.
A blazingly fast, low-latency actor engine written in Go for building highly concurrent and distributed systems.
A Rust implementation of QUIC, HTTP/3, and QPACK used by Mozilla Firefox, providing a library and command-line tools.
A curated list of awesome JVM libraries, tools, and resources focused on low-level performance, garbage collection, and non-framework topics.
An enterprise-level RPC framework based on C++ Workflow, supporting SRPC, bRPC, tRPC, and Thrift protocols.
A highly scalable user-level TCP stack designed for multicore systems, enabling high-performance network applications.
A highly scalable user-level TCP stack designed for multicore systems to achieve high network performance.
A Home Assistant custom component for real-time, low-latency camera streaming using WebRTC and go2rtc.
A C library for cross-platform real-time audio input and output, supporting JACK, PulseAudio, ALSA, CoreAudio, and WASAPI.
A true zero-copy inter-process-communication (IPC) middleware for high-performance data transfer between processes.
A cross-platform, open-source C library for real-time audio input and output with support for multiple host APIs.
A lightweight, fast MJPEG-HTTP video streamer for V4L2 devices, optimized for high-resolution, high-FPS streaming.
A collection of custom memory allocators in C++ designed to outperform standard malloc for specific allocation patterns.
A cross-platform C++11 header-only library for memory-mapped file I/O with zero dependencies.
A multi-platform Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
An open-source LLM function calling framework for building scalable, low-latency AI agents with geo-distributed edge infrastructure.
A C++ library implementing the QUIC protocol, extracted from Chromium with minimal dependencies.
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