Showing 3 of 3 projects
A spatial audio SDK for game engines and audio middleware with physics-based sound propagation and occlusion.
A C++11 library for parsing, modifying, creating, and writing ITU-R BS.2076 Audio Definition Model (ADM) XML files.
A C++14 library for rendering ADM audio content according to ITU-R BS.2127, providing gain calculation and application components.
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