Showing 7 of 7 projects
A hexagonal hierarchical geospatial indexing system for efficient spatial analysis and visualization.
A fast-paced HTML5 puzzle game inspired by Tetris, played on a hexagonal grid.
A minimalistic 2D turn-based tactical game with hexagonal maps, reaction attacks, and simple vector graphics, written in Rust.
Go bindings for the H3 hierarchical hexagonal geospatial indexing system, enabling spatial analysis in Go applications.
A terminal-based roguelike game featuring hexagonal maps, written in Rust.
A Go library for converting between GeoJSON geometries and H3 hexagon indexes.
Distributes Uber H3 geographic cells across multiple nodes for scalable geospatial data processing.
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