Showing 5 of 5 projects
A Pacman AI project implementing search algorithms like DFS, BFS, UCS, and A* for navigation and food collection.
An extremely fast and simple A*/WA* pathfinding library for tile-based maps with 4, 8, or 6 neighbor connectivity.
A generic A* graph pathfinding implementation in pure Elixir, abstracting graph environment details.
Detects packers in Windows PE files using multiple heuristics and PEiD's signature database.
A Haxe library for A* pathfinding and graph traversal on boolean grids, optimized for game NPC navigation.
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