Showing 5 of 5 projects
Size-optimized ports of the 240p Test Suite for NES, Game Boy, and Game Boy Advance to test retro video output.
Automated UI testing framework for set-top boxes and smart TVs using infrared commands and video analysis.
A differential fuzz testing approach for CPU verification that uses register-coverage to find bugs in RTL designs.
A test ROM for verifying MBC3 Real-Time Clock functionality on Game Boy flash carts and emulators.
A system stress testing tool that pushes hardware to its absolute limits using the Golem network.
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