Showing 24 of 60 projects
A cross-platform Rust library for system-level clipboard operations supporting text, images, rich text, HTML, files, and change monitoring.
A Delphi and Lazarus component for creating formatted text message dialogs with HTML styling and parameterized messages.
A collection of customizable VCL/LCL components for Delphi and Lazarus, including enhanced buttons, panels, labels, and color selectors.
A C++ library for creating interactive charts in wxWidgets desktop applications.
A cross-platform GUI toolkit for the D programming language, providing a native look and feel via Tcl/Tk.
A collection of custom-drawn, OS-independent UI controls for Delphi and Lazarus applications.
Ada bindings for the GTK+ graphical library, enabling native GUI application development in Ada.
A Crystal UI framework built on LibUI with reusable components and cross-platform support.
Common Lisp bindings for GObject Introspection, enabling automatic FFI to C libraries like GTK.
D language bindings for the Nuklear immediate-mode graphical user interface library.
High-quality D language bindings for libraries with GObject Introspection APIs, enabling GUI and multimedia development.
D language bindings for the Sciter multi-platform HTML engine, enabling desktop GUI applications with HTML, CSS, and scripting.
A programmable GML framework for creating and managing user interfaces in Game Maker Studio 2.x, 1.x, and GM8.
A feature-rich immediate-mode UI library for GameMaker, providing a comprehensive set of components with a clean, intuitive API.
D language binding to CImgui with OpenGL, SDL, and GLFW backends for immediate-mode GUI development.
Extends AutoHotkey GUI ListView controls with additional functionality for enhanced data display and manipulation.
A dynamic, customizable listbox UI component for the LÖVE 2D game engine, supporting mouse, keyboard, and touch interactions.
Ada bindings to Tcl/Tk for implementing Tcl commands in Ada and developing platform-independent graphical user interfaces.
A simple bingo application built with GtkAda for playing at home, featuring manual/auto play, card checking, and multi-language support.
An experimental immediate mode GUI toolkit for GameMaker Studio 2, serving as a rewrite and successor to IMNOTGUI.
Scala Native bindings for the IUP multi-platform GUI toolkit, providing pure Scala interfaces without unsafe types.
Ada 2012 binding to Tcl/Tk that enables interoperability between Tcl scripts and Ada code.
Ada bindings to NanoVG providing a lightweight alternative to Cairo/GtkAda for vector graphics drawing.
Scala Native bindings for Cairo XLib surfaces, enabling 2D graphics rendering on X Window System.
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