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Lightweight and modular C++11 graphics middleware for games and data visualization, providing platform-independent OpenGL/WebGL abstraction.
A thin abstraction layer for modern graphics APIs (OpenGL, Direct3D, Vulkan, Metal) across desktop and mobile platforms.
A framework-agnostic Entity Component System for Haxe that decouples game logic from rendering backends like HEAPS, OpenFL, Pixi, or Kha.
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