Showing 3 of 3 projects
A Godot Engine plugin for voxel-based volumetric lighting and fog using a frustum-aligned 3D texture technique.
A Godot 3.x add-on providing level of detail (LOD) for meshes, lights, and particles to significantly improve performance in large scenes.
A first-person parkour demonstration game built with the Voxelman module for Godot.
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