Showing 24 of 96 projects
Experimental Ada code generation support for Google Protocol Buffers, enabling Ada applications to use Google's data interchange format.
A Cycle.js driver that animates values before storing them in localStorage.
A tiny experimental game engine for the web built with TypeScript.
An Ember addon that renders DOM elements from Handlebars template strings at runtime.
Experimental state management library for the Choo framework, featuring reducers, effects, and subscriptions.
A collection of experimental data structures and network stream utilities for Elixir.
A minimal, DOM-less Angular platform for custom runtimes, CLIs, servers, and experimental renderers.
A collection of functional programming utilities and experiments for Swift 2.2.
An experimental framework for building web applications with the Imba programming language.
An experimental Sitecore data provider that loads serialized items directly from disk, eliminating sync tools.
An experimental React Native Android app for buying posters, using Redux and a REST API.
Verlet integration physics engine for GameMaker Studio 2.3.1+ with point, shape, and sprite support.
A GPU-accelerated V module for real-time vector shape rendering using sokol.sgl.
An experimental Erlang-based metric store optimized for sequential reads and writes of immutable time-series data.
A choo-based grid/spreadsheet editor widget for multi-row form elements.
A proof-of-concept demonstrating how to run Frege functional programming language on Android devices.
An Elixir library that converts emoji mappers (like :ok_hand_sign:) to actual emoji characters, exploring metaprogramming techniques.
Game Boy video effect experiments using STAT interrupts for real-time screen manipulations.
An experimental Rust library for translating source code between programming languages using Ollama AI models.
A thin C# gRPC client for communicating with Apache Spark Connect servers, enabling .NET applications to interact with Spark clusters.
Experimental BOSH release for deploying and managing InfluxDB time-series databases.
An accessible Breakout clone using WebGL and Web Audio to demonstrate that visual games can be made accessible to blind users.
A 3D Bomberman-style game built with Angular and Babylon.js for experimental game development.
Experimental Angular ecosystem with React-like scheduler and signal-driven directives for fine-grained change detection.
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