Showing 5 of 5 projects
A comprehensive Swift library for creating and manipulating weighted, unweighted, directed, and undirected graphs with built-in algorithms.
A header-only C++ library for graph representation and algorithms, designed as a modern alternative to Boost Graph Library.
A GDNative pathfinding node for Godot that implements Dijkstra Maps for versatile pre-computed pathfinding.
A grid-based pathfinding library for ActionScript 3 that finds shortest routes using Dijkstra's algorithm.
Dijkstra algorithm implementation for pathfinding in weighted graphs within GameMaker Studio 2.
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