Showing 7 of 7 projects
Industry-standard navigation-mesh generation and pathfinding toolset for games, powering AI navigation in Unity, Unreal, and Godot.
A C# port of Recast & Detour, providing an industry-standard navigation mesh toolset for .NET, Unity3D, and game servers.
A deep reinforcement learning framework for crowd-aware robot navigation using attention mechanisms to model human-robot and human-human interactions.
A ROS-based 2D pedestrian simulator using the social force model for robot navigation experiments in crowded scenes.
A modular framework for simulating crowd movement and pedestrian behavior in virtual environments.
A GDNative plugin for Godot 3.4+ implementing recastnavigation for advanced 3D navigation with navmeshes, agents, and crowd avoidance.
A SpriteKit and Swift Playgrounds experiment simulating crowd behavior for WWDC 2017.
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