Showing 5 of 5 projects
A write-once-run-anywhere GPGPU library for Rust that abstracts WebGPU for CUDA-like compute with portability across desktop, mobile, and browser.
A Unity package for importing and rendering point cloud data with support for PLY files and multiple rendering methods.
A high-performance Forward+ (tiled forward) renderer implemented in Vulkan using compute shaders for efficient light culling.
Simple calculation to render cheap water effects.
A physically-based glTF 2.0 renderer using Vulkan ray tracing, written in Rust.
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