Showing 10 of 10 projects
A powerful Godot Engine addon for creating robust AI systems using behavior trees.
A Godot 4 plugin providing Behavior Trees and Hierarchical State Machines for creating complex AI behaviors in games.
A C# library for implementing AI and game logic behavior trees using a fluent API.
A Redux middleware implementing Cerebral-inspired signals for declarative, behavior-tree-like action flows.
A functional behavior tree implementation in Lua for game AI and entity behavior modeling.
A behavior tree implementation for ActionScript 3, ported from the original Objective-C version.
A ROS-based behavior tree library for modular control flow in distributed robotic applications, with XML parsing and visualization.
A simple yet powerful behavior tree implementation for game AI, with built-in tree visualization for LÖVE.
A simple behavior tree system for GameMaker Studio 2 to create modular AI with fallback states and sequences.
A Lua hierarchical task network planner for AI, featuring partial planning, domain splicing, and minimal dependencies.
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