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A client-server audio player that synchronizes multiple clients for perfectly synced multiroom audio playback.
A client-server audio player that synchronizes multiple clients for perfectly synced multiroom audio playback.
A LÖVE library for synchronizing game events to the BPM of an audio track.
A show management system that generates Art-Net timecode, sends scheduled OSC messages, and plays audio tracks synchronized to timecode.
A minimal SDL front end in Ada for the Gade Game Boy emulator, providing a portable reference implementation.
A Python tool that sends MIDI notes at specified times from a marker file, designed for lighting control with DasLight.
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