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A curated list of free and open-source game development resources, including engines, art tools, audio software, and learning materials.
A cross-platform music tracker for creating .MOD and .XM module files, compatible with Fasttracker II.
A cross-platform music editor for creating authentic NES chiptunes, supporting multiple expansion chips and export formats.
A NixOS module providing high-level configuration for real-time audio work, including kernel optimization and low-level system tuning.
A fork of 0CC-FamiTracker with numerous fixes, new effects, and improved emulation for NES/Famicom music creation.
A collection of professional audio-level metering plugins in LV2 format for digital audio workstations.
A Python reference implementation of the EBU ADM Renderer for rendering Audio Definition Model (ADM) files to various speaker systems.
A C++11 library for parsing, modifying, creating, and writing ITU-R BS.2076 Audio Definition Model (ADM) XML files.
A 2D action game where you must collect and deliver change to survive in People's Park, developed for GitHub's 2013 Game Off.
Converts Reaper time markers to MA lighting console timecode and cuelists for show programming.
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