Showing 36 of 74 projects
An Alfred workflow to check which CDNs host a given JavaScript package.
A Pyramid extension for integrating the webassets library to manage and optimize static assets.
A Dropwizard asset bundle that allows URI redirects to load files from disk instead of the classpath.
A dependency manager for PICO-8 that enables importing Lua/Moonscript modules and spritesheets with auto-reload.
A Laravel package for adding transpiled and minified JavaScript to Blade components with automatic deduplication.
A command-line tool for creating, extracting, and transferring SilverStripe database and asset bundles between environments.
Unofficial community SDK to interact with the Algorand blockchain, enabling payments, asset creation, and smart contracts in PHP and Laravel.
A Lua library for on-demand loading and caching of fonts, audio, and images in the Löve2D game framework.
macOS app that manages and synchronizes design assets for development projects like Xcode and web applications.
A file synchronization tool designed specifically for Roblox development workflows.
UIImage extensions for loading and caching PDF files as vector images in iOS apps.
A Neovim plugin for enhanced Markdown note-taking with WikiLinks, asset management, tables, and extensible commands.
A CakePHP plugin that provides helper functions to integrate Laravel Mix for asset compilation.
React Native module for downloading and managing assets in the background on iOS, with persistent storage in the Documents directory.
A collection of utility scripts for Godot Engine development on Linux, including automated version management and file replication.
A collection of utility scripts for Godot Engine development on Linux, including automated version management and file replication.
A Flame plugin for importing sprite sheets generated by TexturePacker tools into Dart/Flutter games.
Bundle assets and scripts into a single executable file using Deno.
No-code front-end tools for performing bulk operations on the Algorand blockchain.
A responsive UI framework and component library for Feathers and Starling, designed for mobile applications with flexible layout controls.
An inline SVG component for Phoenix that loads and caches SVG files during compilation with live reload support.
A GameMaker script collection for deep copying sequences and their components to enable runtime modification without affecting original assets.
A V module that integrates V applications with Vite.js for seamless frontend asset management.
A Python library built on pandas and geopandas for linearly referenced data management, engineering, and analysis using the DataFrame accessor pattern (.lr).
An Ember.js addon providing a template helper to generate URLs relative to your app's rootURL.
A wallet information dashboard for Polkadot (DOT), Kusama (KSM), and other Substrate-based cryptocurrencies.
A set of extensions for Sitecore Experience Accelerator (SXA) providing enhanced theming, geospatial, and asset management features.
A simple asset database and loader for LÖVE2D games with customizable loading screens.
A demonstration website built with Craft CMS showcasing content modeling, Matrix fields, and relational data.
A GameMaker 2.3 extension for runtime asset inspection and missing asset function gaps.
A Symfony bundle providing extra Twig tools including an asset manager for consolidated JavaScript rendering.
A Directus extension that automatically generates selected file transformations immediately upon file upload.
A Node.js REST API wrapper for the PlayCanvas game engine, enabling programmatic management of assets, apps, and projects.
A C++ graphics framework built on SDL2 and OpenGL for 2D/3D rendering with event handling and asset management.
A Vite.js integration plugin for CakePHP 5+ applications, providing seamless asset management and Hot Module Replacement.
A Java-based builder tool for creating and managing Pico-8 game cartridges with Lua preprocessing and project descriptors.
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