Showing 4 of 4 projects
A customizable 3D platform based on Quake III for agent-based AI and deep reinforcement learning research.
An open-source, near photo-realistic 3D simulation platform for training and evaluating embodied AI agents.
A GDExtension terrain heightmap editor for Godot 4.5 featuring sculpting, texture painting, LOD, and MultiZones.
ROS package that converts 2D occupancy grid maps into 3D Gazebo simulation environments with obstacle meshes.
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