Showing 4 of 4 projects
A data-oriented 2D grid engine for games, optimized for performance with pathfinding and observer systems.
An infinite scrolling grid component for the Godot 3.x game engine, enabling procedural 2D worlds and parallax effects.
A generic 2D grid library for Go providing pathfinding, raycasting, and line-of-sight algorithms.
A grid-based pathfinding library for ActionScript 3 that finds shortest routes using Dijkstra's algorithm.
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