There are currently 14 open-source projects built with MinGW, with a combined total of 28.0k GitHub stars. The most common language among these projects is C.
Showing 14 open-source projects
A reverse-engineered source code reconstruction of the 1996 game Diablo, serving as a modding and preservation base.
A free, cross-platform, open-source video editor with advanced animation, effects, and timeline editing.
A community-maintained, open-source engine for Quake III Arena and Team Arena, providing modern enhancements and cross-platform support.
A Vulkan-based source port of id Software's Quake, offering enhanced graphics and performance over QuakeSpasm.
A pure C game engine and framework for cross-platform 2D/3D game development with modern graphics features.
A cross-platform 2D game engine written in Go using an Entity Component System (ECS) architecture.
A collection of small, chainable command-line utilities for advanced password cracking operations.
An enhanced open-source engine for Return to Castle Wolfenstein, merging ioquake3 improvements with the original RTCW codebase.
A regular expressions library forked from Oniguruma, focusing on Perl 5.10+ features and used as Ruby's default regex engine.
A Windows tool that transparently redirects all outbound TCP and DNS traffic through the Tor network while blocking non-Tor traffic.
A collection of idTech engine runtime libraries enabling DOOM III, Quake 4, Prey (2006), and over 20 other classic games and mods to run on Android, Windows, and Linux.
A pseudoterminal interface library for creating applications with text-based console-like output and flexible input handling.
A PE packer that compresses executables with Huffman encoding and encrypts them with XOR, executing directly from memory.
A CMake-based build system for developing Arduino projects in IDEs like CLion, using the Arduino IDE toolchain.
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