A tiny cross-platform webview library for C/C++ to build modern cross-platform GUIs using native web engines.
Webview is a tiny, cross-platform library for C and C++ that allows developers to embed web-based user interfaces into native desktop applications. It provides a single, unified API to create windows that render HTML/CSS/JavaScript using the operating system's native web engine (WebKit on Linux/macOS, WebView2 on Windows). The library solves the problem of building modern, portable desktop GUIs without requiring a full browser runtime or complex framework.
C and C++ developers building lightweight, cross-platform desktop applications who want to use web technologies for their user interface while maintaining native performance and integration.
Developers choose Webview for its extreme minimalism, zero dependencies beyond the OS's web engine, and straightforward two-way binding between native code and JavaScript. It offers a simpler, more lightweight alternative to larger frameworks like Electron for applications that don't need a full Node.js runtime.
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
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Leverages the OS's native web engines (WebKitGTK on Linux, Cocoa/WebKit on macOS, Edge WebView2 on Windows) for consistent performance and smaller executables, avoiding heavy runtimes like Electron.
Enables seamless communication between C/C++ and JavaScript, as shown in examples for interactive UIs, allowing native code to call JS and vice versa without complex bridging.
Single-header library with few dependencies, focusing on simplicity; the README emphasizes tiny size and direct compiler usage to reduce bloat.
Offers CMake integration, amalgamated builds, and direct compiler support, detailed in the Non-CMake Usage section for various workflows from simple to complex.
Admits in the Limitations section that it lacks support for essential browser APIs like alert(), confirm(), prompt(), and console.log(), requiring workarounds for common web interactions.
Non-CMake usage requires platform-specific compiler flags and library handling (e.g., pkg-config on Linux, WebView2 SDK on Windows), which can be error-prone for developers not using build systems.
The README states that 'the most up-to-date documentation is right in the source code,' which may hinder beginners or those seeking comprehensive guides beyond code examples.