An ultra-thin, high-performance CLR library for Win32 native interop with zero GC allocations during window messages.
WinApi is an ultra-thin, high-performance CLR library for Win32 native interop, providing direct wrappers for Windows APIs. It enables developers to build native Windows applications, games, and custom GUI toolkits without the overhead of frameworks like WinForms or WPF, while fully supporting CoreCLR and modern .NET.
C# developers building high-performance native Windows applications, games, or custom GUI toolkits who need direct Win32 interop without GC overhead.
Developers choose WinApi for its zero GC allocations during window messages, hand-written API correctness, and flexibility to work with multiple graphics backends like DirectX, OpenGL, and Skia, all while maintaining idiomatic C# style.
A simple, direct, ultra-thin CLR library for high-performance Win32 Native Interop
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Ensures no heap allocations during window messages or event loops, critical for high-performance applications like games, with benchmarks showing 0MB vs. 0.75GB per 100k messages compared to WinForms.
Fully compatible with .NET Core and modern .NET versions, enabling cross-platform native GUI development where Windows is supported, without dependency on traditional frameworks.
Offers separate packages for core, desktop, utilities, DirectX, and controls, allowing developers to include only necessary components and minimize bloat.
Supports Direct3D, Direct2D, OpenGL, Skia, and GDI, providing flexibility in rendering choices for applications ranging from games to custom toolkits.
The WinApi.Windows.Controls package is explicitly marked as incomplete, lacking full implementations for standard UI elements like buttons or edit boxes, requiring custom development.
Demands in-depth understanding of Win32 APIs, message loops, and manual resource management, making it inaccessible for developers accustomed to higher-level abstractions.
Tied exclusively to Windows platforms due to its Win32 focus, restricting use in cross-platform .NET Core projects that need macOS or Linux support.