by Graham Sellers and John Kessenich - Introduces powerful 3D development techniques for many fields
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Code repository for Vulkan Cookbook by Packt
Code repository for Learning Vulkan, published by Packt
by Pawel Lapinski - Explores a wide range of graphics programming and GPU compute methods to make the best use of the Vulkan API
Develop a modern rendering engine from first principles to state-of-the-art techniques, by Marco Castorina and Gabriel Sassone