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Cereal

BSD-3-ClauseC++v1.3.2

A header-only C++11 serialization library for converting data types to binary, XML, or JSON formats.

GitHubGitHub
4.7k stars843 forks0 contributors

What is Cereal?

cereal is a header-only C++11 serialization library that converts arbitrary C++ data types into different representations like binary, XML, or JSON, and can reversibly restore them. It solves the problem of persisting and transferring complex C++ objects in a lightweight, dependency-free manner.

Target Audience

C++ developers working on applications that require data persistence, network communication, or configuration storage, particularly those using modern C++11 or later.

Value Proposition

Developers choose cereal for its simplicity, header-only design with no external dependencies, support for multiple output formats, and ease of extending to custom types, making it a versatile and efficient serialization solution.

Overview

A C++11 library for serialization

Use Cases

Best For

  • Serializing C++ objects to binary for efficient storage or transmission
  • Converting C++ data structures to JSON for web APIs or configuration files
  • Persisting complex C++ state in games or simulations
  • Saving and loading application settings or user data in C++ projects
  • Implementing network communication with serialized C++ objects
  • Creating portable data formats for cross-platform C++ applications

Not Ideal For

  • Projects requiring automatic serialization of polymorphic types without manual intervention
  • Systems needing robust data versioning and backward compatibility out of the box
  • Applications where minimal binary size and fast compilation are critical priorities
  • Interoperability-focused projects that rely on standardized, cross-language serialization formats

Pros & Cons

Pros

Header-Only Design

As a header-only library with no external dependencies, cereal can be dropped into any C++ project instantly, simplifying integration and deployment as highlighted in the README's quick installation steps.

Multiple Archive Formats

cereal supports binary, XML, and JSON serialization, providing flexibility for different use cases from compact storage to human-readable configs, directly mentioned in its key features.

Standard Library Support

Built-in serialization for common C++ standard library types like std::unordered_map and std::shared_ptr reduces boilerplate code, as shown in the provided code example.

Easy Extensibility

Adding serialization for custom types is done via simple template functions, such as the serialize method in MyRecord, making it straightforward to adapt to user-defined data structures.

Cons

Template Bloat

The extensive use of C++ templates can lead to significantly increased compilation times and larger executable sizes, especially in complex projects with many serialized types.

No Built-in Versioning

cereal lacks mechanisms for handling schema evolution, forcing developers to manually manage backward compatibility when data structures change, a common need in long-term projects.

Cryptic Error Messages

Serialization errors often produce hard-to-decipher template instantiation messages during compilation, making debugging more challenging compared to libraries with runtime error handling.

Frequently Asked Questions

Quick Stats

Stars4,696
Forks843
Contributors0
Open Issues285
Last commit4 months ago
CreatedSince 2013

Tags

#data-persistence#binary-serialization#library#c-plus-plus-11#c-plus-plus#json-serialization#serialization#xml-serialization#header-only

Built With

C
C++11

Included in

C/C++70.6kGame Engine Development1.3k
Auto-fetched 18 hours ago

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