A 2017 roadmap and guide for aspiring UI/UX designers, covering tools, psychology, and UX patterns.
UI/UX Designer Roadmap is a visual guide and educational resource that outlines the skills, tools, and knowledge required to become a UI/UX designer. It breaks down the disciplines of user interface design (focusing on aesthetics and tools like Sketch) and user experience research (focusing on psychology and behavioral patterns) to help learners build effective digital products.
Aspiring UI/UX designers, startup founders, product managers, and developers looking to understand design principles and psychology-driven UX. It’s especially useful for hybrids who need to handle both design and research in lean environments.
It provides a structured, visual roadmap that simplifies complex design and psychology concepts into actionable steps. Unlike generic tutorials, it integrates real-world UX patterns and behavioral frameworks, making it a practical reference for creating habit-forming, user-centered products.
Roadmap on becoming a UI/UX designer in 2017
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Explicitly distinguishes UI (graphic design, tools like Sketch) from UX (psychology, user research), providing a foundational understanding for beginners.
Illustrates UX patterns like nudges and social proof with real-world cases, such as Instagram's autoplay and Nike+'s social accountability, making concepts actionable.
Integrates models like BJ Fogg's Behavior Model and the Hook Model, offering structured approaches to analyze and design habit-forming products.
Focuses on achieving 80% design correctness efficiently for hybrids and startups, using tools like the Business Model Canvas and customer experience maps.
Created in 2017, it emphasizes Sketch and older Adobe tools, missing the dominance of Figma and other contemporary design software in today's market.
The roadmap is not updated in this repo; a rewrite is noted as ongoing elsewhere, risking obsolescence for current best practices and trends.
Aimed at 80% correctness, it lacks depth in areas like advanced prototyping, motion design, or quantitative UX research methods.