A collection of customizable, animated UITextField effects for iOS, built with Swift.
TextFieldEffects is an open-source Swift library that provides a collection of animated, customizable UITextField effects for iOS apps. It recreates visually striking text input animations inspired by Codrops, allowing developers to easily add polished, interactive form fields without building animations from scratch. The library includes nine distinct effects like Kaede, Hoshi, and Jiro, each with smooth transitions for placeholders and borders.
iOS developers looking to enhance their app's user interface with pre-built, animated text field components, particularly those seeking design inspiration from popular web animations adapted for native iOS.
Developers choose TextFieldEffects for its ready-to-use, well-documented effects that save time compared to custom animation code, its full support for Interface Builder with IBDesignable/IBInspectable properties, and its lightweight, focused approach to UI enhancement without heavy dependencies.
Custom UITextFields effects inspired by Codrops, built using Swift
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Supports multiple installation methods including manual drag-and-drop, CocoaPods, and Carthage, as outlined in the README, making it simple to add to any iOS project.
Fully compatible with IBDesignable and IBInspectable, allowing visual customization directly in storyboards without writing code, per the README's instructions.
Offers nine distinct text field effects like Kaede and Hoshi, each with smooth placeholder and border animations, providing diverse UI enhancements.
Each effect is documented in source code, and an included example project helps developers understand and implement the animations effectively.
README mentions a known iOS bug where IBInspectable properties are stripped in frameworks, forcing manual installation for full functionality.
Built on UIKit's UITextField, making it incompatible with SwiftUI-based apps without additional bridging code or workarounds.
README references support for older Swift versions (2.3, 2.1, 1.2), suggesting the project may not be actively maintained for current Swift releases.
Confined to nine predefined effects; creating new animations requires modifying the library source code, which isn't straightforward for most users.