A simpler way to do cool UITableView animations with just two lines of code.
TableFlip is a Swift library that simplifies UITableView animations, allowing developers to add polished visual effects to table view updates with minimal code. It solves the problem of managing state and coordinating animations when reloading UITableViews by providing a clean, two-line API. The library includes built-in animations and supports custom transforms for unique visual experiences.
iOS developers working with UITableView who want to add smooth, professional animations without complex state management or boilerplate code.
Developers choose TableFlip because it dramatically reduces the effort required to animate UITableViews, offering a simple API, built-in effects, and full customization while eliminating the typical headaches of animation coordination.
A simpler way to do cool UITableView animations! (╯°□°)╯︵ ┻━┻
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Reduces UITableView animation to just two lines of code: reloadData() and animate(animation:), eliminating the need for complex state management and coordination, as emphasized in the README.
Provides ready-to-use animations like left slide, top push, and fade, demonstrated with GIF examples, allowing for quick implementation without custom coding.
Enables creation of unique animations using CGAffineTransform for operations like rotation and scaling, as shown in the custom animation example with rotation and flip transforms.
Supports both staggered cell animations and simultaneous table animations, offering flexibility for different visual styles, as illustrated in the code snippets for cell and table animations.
Only works with UITableView in UIKit, making it incompatible with SwiftUI, UICollectionView, or other UI frameworks without additional bridging or workarounds.
Animating each cell individually in tables with large datasets can lead to performance degradation, such as dropped frames or slower updates, especially with custom transforms or long durations.
Requires iOS 8.0+ and Swift 4.2, which may not align with projects using newer Swift versions or targeting different platforms, potentially causing compatibility issues without updates.