A pure Go library for LSB steganography on images with zero dependencies, enabling encoding and decoding of hidden data.
Steganography Lib is a pure Go library that implements LSB (Least Significant Bit) steganography for PNG images. It allows users to hide any type of file within images by subtly altering pixel data, making the hidden information imperceptible to the human eye, providing a method for covert data storage and transmission.
Go developers building applications that require embedding and extracting hidden data within PNG images for purposes like secure messaging or data obfuscation.
Developers choose this library for its zero dependencies, pure Go implementation, and simple API with functions like Encode, Decode, and GetMessageSizeFromImage, making it efficient and easy to integrate into Go applications.
Pure Golang Library that allows LSB steganography on images using ZERO dependencies
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Written entirely in pure Go with no external libraries, ensuring easy integration and reduced bloat in Go projects, as highlighted by the 'Zero Dependencies' feature.
Offers simple functions like Encode, Decode, and GetMessageSizeFromImage, making it easy to embed and extract hidden data with minimal code, as shown in the README examples.
Capable of storing files of any format, not just text, allowing for versatile covert data storage, as stated in the 'Any File Format' key feature.
Includes GetMessageSizeFromImage to determine the maximum message size an image can hold before encoding, preventing errors and optimizing usage, detailed in the 'Message Size Detection' section.
Limited to PNG image format, as indicated by the use of png.Decode in examples, making it unsuitable for other common formats like JPEG without additional conversion steps.
Implements only LSB steganography, which is a simple method that can be easily detected by steganalysis tools and lacks advanced features like encryption for security.
The README examples omit error checks 'for brevity,' which might lead to confusion for developers implementing robust error handling in production code.
Requires a minimum of 24 pixels per byte and 3 more pixels for each additional byte, as noted in the README, which can limit capacity and performance for hiding large files.