A Decky Loader plugin for Steam Deck that pauses and resumes game processes to free system resources.
Pause Games is a Decky Loader plugin for the Steam Deck that allows pausing and resuming game processes using Unix signals. It solves the problem of games lacking a pause feature by letting users temporarily suspend them to free up CPU and GPU resources for other tasks, and can help prevent audio or freezing issues during system sleep.
Steam Deck users who multitask between games or applications and want to manage system resources without closing games, particularly those using emulators or experiencing stability issues.
It provides granular control over game execution through SIGSTOP/SIGCONT signals, offers automated pausing with focus loss, and integrates with the Steam Deck's overlay, all without requiring game modifications.
Decky Loader Plugin for Steam Deck to Pause and Resume games
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Pauses background games automatically when switching apps, mimicking Xbox Quick Resume for seamless multitasking, as described in the Pause on focus loss feature.
Integrates with Steam Deck's overlay and suspend events to pause games, preventing audio crackling and freezes, as highlighted in the Pre-Suspend Pausing feature.
Uses Unix SIGSTOP/SIGCONT signals to halt and resume entire game process trees, providing precise execution control without game modifications.
Manual pause/resume actions lock the state, preventing automatic changes and allowing user overrides, depicted by blue icons in the interface.
Some games may crash or become unresponsive after repeated pausing/resuming, requiring frequent saves, as noted in the known issues section.
Resumed games can stop responding to input due to Steam Client control layout conflicts, necessitating workarounds like force resuming.
Paused processes hold onto RAM and VRAM, potentially requiring swapfile tweaks for smooth operation, as mentioned in the README tips.