A LibVLC-based modern media player for Windows 10/11 and Xbox with a Fluent design interface.
Screenbox is a modern video player built for the Universal Windows Platform (UWP) that prioritizes performance and ease of use across Windows 10/11 and Xbox consoles. It leverages LibVLCSharp for robust media playback and offers a clean, lightweight Fluent Design user interface. The project solves the need for a high-performance, user-friendly media player that works seamlessly across Microsoft device ecosystems.
Windows and Xbox users seeking a modern, lightweight media player with advanced playback features. Developers interested in UWP applications or media playback using LibVLCSharp.
Developers choose Screenbox for its combination of a beautiful, lightweight Fluent Design interface with the robust media playback capabilities of LibVLCSharp. Its unique selling point is being a modern, performant UWP video player with features like Chromecast support, picture-in-picture, and network playback that works across Windows devices and Xbox consoles.
LibVLC-based media player for the Universal Windows Platform
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Features a clean, lightweight interface with Fluent Design principles, as shown in screenshots, ensuring a user-friendly and aesthetically pleasing experience.
Leverages LibVLCSharp for compatibility with a wide range of media formats, providing reliable and high-performance playback across devices.
Works seamlessly on Windows 10/11 and Xbox consoles, offering a unified media experience within the Microsoft ecosystem, as highlighted in the README.
Includes advanced features like Chromecast support, network playback, and frame capture, going beyond basic playback to enhance usability.
Confined to the Universal Windows Platform, making it unsuitable for non-Windows operating systems and limiting flexibility for cross-platform development.
Contributors require Visual Studio 2022 with the UWP workload, as specified in the README, which can be a barrier to entry for open-source collaboration.
The README does not mention plugin support or comprehensive APIs for custom integrations, which may restrict advanced use cases and third-party enhancements.