C# bindings for Sciter to create cross-platform desktop applications using HTML, CSS, and JavaScript.
SciterSharp is a C# binding library for the Sciter HTML engine, enabling .NET developers to create native desktop applications using HTML, CSS, and JavaScript. It provides a managed wrapper around Sciter's C/C++ API, allowing developers to build cross-platform apps with web-based UIs while leveraging .NET's ecosystem. The library solves the need for modern, skinnable desktop interfaces without relying on heavyweight web browsers or platform-specific UI toolkits.
.NET developers building cross-platform desktop applications who want to use HTML/CSS for UI design, and teams seeking to unify web and desktop development skills. It's particularly useful for those already familiar with Sciter or looking for an alternative to Electron with lower overhead.
Developers choose SciterSharp for its lightweight integration of Sciter's performant HTML engine into .NET, offering a native feel with web technologies. Its complete API coverage, cross-platform support, and ability to embed within existing WinForms/WPF apps provide flexibility unmatched by pure web-view solutions.
C# bindings for Sciter - create HTML/CSS/JS based native apps
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Enables building for Windows, Linux, and OSX from a single C# codebase using Mono, ensuring UI consistency across desktop platforms without rewriting.
Provides a full object-oriented interface to Sciter's C API, including DOM manipulation and event handling, making it intuitive for .NET developers.
Allows embedding Sciter controls within existing WinForms or WPF applications, with tutorials available for gradual UI modernization.
MIT-licensed bindings are free to use, and Sciter engine is free for commercial use with a required license, reducing legal barriers.
The maintainer explicitly states no time for upkeep, and NuGet packages are outdated, risking compatibility issues and lack of support.
Relies on Sciter's proprietary engine, which has known issues like GPU acceleration problems on old hardware and uses non-standard TIScript, limiting tooling and community resources.
Some API areas, such as SciterGraphics, are marked as incomplete, which may hinder advanced graphical operations and require workarounds.