A Go server implementation of Adobe's RTMP 1.0 protocol for handling real-time media streaming.
rtmp is a server implementation of Adobe's RTMP 1.0 protocol written in Go. It allows developers to create custom RTMP servers that can receive and handle real-time media streams, such as live video or audio, from clients like ffmpeg or Wirecast. This project solves the need for a lightweight, programmable RTMP server in the Go ecosystem.
Go developers building custom live streaming platforms, media servers, or applications requiring RTMP ingestion for video or audio content.
Developers choose rtmp for its simplicity, compliance with the RTMP 1.0 standard, and ease of integration into Go-based projects, offering a reliable alternative to heavier media server solutions.
Server implementation of Adobe's RTMP 1.0 protocol in Go.
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Implements the complete Adobe RTMP 1.0 specification, ensuring reliable compatibility with standard clients like ffmpeg, as highlighted in the features.
Provides a straightforward ListenAndServe function that allows setting up an RTMP server in just a few lines of code, demonstrated in the example usage.
Works seamlessly with popular RTMP clients such as ffmpeg and Wirecast, making it easy to ingest streams from common tools, as shown in the README.
Focuses on simplicity and reliability in Go, prioritizing a lightweight codebase ideal for custom real-time media handling without bloat.
Lacks support for RTMPS (SSL/TLS), which is critical for secure streaming in production, and the README doesn't mention any encryption options.
Primarily handles RTMP input without features for transcoding, recording, or outputting to other streaming protocols, limiting it to basic server roles.
The README is brief and lacks detailed guides on advanced usage, error handling, or scaling, relying on a simple example and external specifications.