A Framer Studio module for handling device orientation and motion events in interactive prototypes.
OrientationEvents is a Framer Studio module that provides access to device orientation and motion events, allowing developers to incorporate sensor data like tilt, rotation, and acceleration into interactive prototypes. It solves the problem of integrating native device sensor APIs within Framer projects, enabling motion-responsive design experimentation without manual JavaScript event handling.
Framer Studio users—including interaction designers and prototype developers—who want to create immersive, device-motion-aware prototypes for mobile and tablet experiences.
Developers choose OrientationEvents for its simple, Framer-native API that abstracts complex device sensor events, includes built-in smoothing filters, and enables rapid prototyping of motion-based interactions directly within their Framer workflow.
Module for Framer Studio to handle device orientation events.
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Just require the module and set up listeners with a single line of CoffeeScript code, as shown in the usage section, making it quick to start using sensor data.
Offers configurable low-pass filters for orientation and motion values to reduce jitter, with adjustable smoothOrientation and smoothMotion properties documented in the README.
Provides raw data for all orientation axes (alpha, beta, gamma) and motion axes (acceleration, rotation rate) based on W3C specifications, enabling detailed motion interactions.
Includes example projects like the Facebook Paper-like pan, demonstrating practical implementation within Framer and reducing the learning curve for users.
Developers must use intervals or delays to access updated values, as stated in the NOTE section, adding complexity for real-time interactions and increasing code overhead.
The author admits that extending Framer.Events for better support is on the to-do list, so current integration with Framer's native event system is less seamless.
Only works on devices that support orientation events, limiting testing on unsupported platforms or simulators, as emphasized in the README's setup notes.
The module is written in CoffeeScript, which may not align with modern JavaScript-centric Framer projects or require additional setup for developers unfamiliar with CoffeeScript.