by Song Ho Ahn
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
OpenGL 3 and 4 examples using GLSL
by Alexander Overvoorde
by Jason L. McKesson