A compile-time HTML template engine for Rust that transforms markup into specialized Rust code for maximum performance and type safety.
Maud is an HTML template engine for Rust that implements templates as compile-time macros. It transforms HTML-like markup into specialized Rust code, providing exceptional performance, type safety, and easy deployment without runtime template engines.
Rust developers building web applications who need fast, type-safe HTML generation for server-side rendering or dynamic content creation.
Developers choose Maud for its unique compile-time approach that eliminates runtime parsing overhead, provides Rust-level type safety for templates, and delivers performance comparable to hand-written Rust code.
:pencil: Compile-time HTML templates for Rust
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Templates are transformed into specialized Rust code during compilation, eliminating runtime parsing overhead and ensuring minimal execution latency as stated in the Key Features.
Leverages Rust's type system to catch template errors at compile time, preventing runtime issues and enhancing reliability, which is core to Maud's philosophy.
Executes with near-native speed due to compiled code, making it ideal for high-throughput web servers, as highlighted in the project's value proposition.
No external template engine required, simplifying deployment and reducing binary size, which aligns with the easy deployment feature mentioned.
Error messages from the `html!` macro can be obscure and hard to trace, making troubleshooting more difficult compared to traditional template engines with clearer runtime errors.
Cannot dynamically load or modify templates at runtime without recompilation, restricting use in content-heavy systems or applications needing live template updates.
Has fewer integrations, plugins, and community support compared to established alternatives like Tera, which may increase development effort for complex scenarios.