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lvgl

MITCv9.5.0

A free, portable embedded graphics library for creating beautiful UIs on any MCU, MPU, and display type.

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23.3k stars4.1k forks0 contributors

What is lvgl?

LVGL is an open-source embedded graphics library written in C that allows developers to create graphical user interfaces for microcontrollers and microprocessors. It solves the problem of building modern, visually appealing UIs on resource-constrained embedded devices with limited memory and processing power. The library provides a comprehensive set of widgets, styling options, and layout systems while maintaining minimal hardware requirements.

Target Audience

Embedded systems engineers and firmware developers working on devices with displays, such as smartwatches, IoT dashboards, industrial HMIs, and medical devices. It's particularly valuable for teams needing to create custom UIs on MCUs/MPUs without relying on heavyweight operating systems.

Value Proposition

Developers choose LVGL for its exceptional portability (no external dependencies), minimal resource requirements, and comprehensive feature set that rivals desktop UI frameworks. Its MIT license allows commercial use without restrictions, and the active community provides extensive documentation and examples.

Overview

Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.

Use Cases

Best For

  • Building UIs for smartwatches and wearable devices
  • Creating touchscreen interfaces for IoT dashboards and control panels
  • Developing HMIs for industrial equipment and medical devices
  • Implementing graphical displays on resource-constrained MCUs
  • Prototyping embedded UIs quickly with the LVGL Pro editor
  • Adding modern UI elements to existing embedded systems

Not Ideal For

  • Projects targeting desktop or mobile platforms with native SDKs like Qt or Flutter
  • Teams wanting a drag-and-drop UI builder without any C programming or manual driver setup
  • Applications requiring high-frame-rate 3D gaming graphics or complex visual effects on GPUs
  • Developers already using JavaScript-based embedded frameworks like Espruino for rapid prototyping

Pros & Cons

Pros

Extreme Portability

With no external dependencies and minimal requirements (~32kB RAM, ~128kB Flash), LVGL compiles for any MCU or MPU, making it universally adaptable for embedded systems.

Rich Widget Set

Includes 30+ built-in widgets like charts, keyboards, and meters, enabling complex UIs without custom development from scratch.

Flexible Styling System

Offers ~100 style properties with animations, shadows, and anti-aliasing, allowing deep customization of widgets in any state.

Advanced Layout Engines

Features Flexbox and Grid-like systems for responsive design, crucial for varying screen sizes in embedded devices.

Cons

Manual Driver Integration

Requires writing custom display flush and input read callbacks, which can be complex and error-prone for developers new to embedded graphics.

Limited High-Level Tooling in Core

Advanced features like the XML editor and Figma integration are part of LVGL Pro, a separate toolkit that may add cost or learning overhead.

C-Centric Development

Primarily designed for C with no built-in support for other languages, which might deter teams preferring Python or JavaScript for faster iteration.

Frequently Asked Questions

Quick Stats

Stars23,342
Forks4,131
Contributors0
Open Issues60
Last commit2 days ago
CreatedSince 2016

Tags

#c-library#graphics#low-memory#rtos#embedded#microcontroller#c#mcu#gui#gui-library

Built With

M
Make
C
CMake
O
OpenGL
C
C++

Links & Resources

Website

Included in

Game Engine Development1.3k
Auto-fetched 1 day ago

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