A generic templating interface for Crystal that abstracts multiple template engines behind a unified API.
Kilt is a generic templating interface for the Crystal programming language that provides a unified API for rendering templates from multiple template engines. It abstracts away the differences between template languages like ECR, Mustache, Slang, and others, allowing developers to use them interchangeably with the same rendering code.
Crystal developers building web applications or any project requiring template rendering who want flexibility in choosing template languages without vendor lock-in.
Developers choose Kilt because it provides a clean abstraction layer over multiple template engines, reduces code duplication when switching between templating systems, and follows Crystal's philosophy of simplicity and type safety.
Generic template interface for Crystal
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Provides consistent macros like `Kilt.embed` and `Kilt.file` for all supported engines, reducing boilerplate code as shown in the README's usage examples.
Works out-of-the-box with ECR, Mustache, Slang, and other engines, enabling seamless switching between template languages without changing rendering logic.
Allows registering custom engines via `Kilt.register_engine`, making it easy to integrate new or niche templating shards, as documented in the README.
Supports Crystal's built-in ECR templates without additional dependencies, offering a straightforward entry point for developers.
Requires installing and managing multiple shards for different engines, increasing project complexity and potential version conflicts, as noted in the installation instructions.
Abstraction layer may not immediately support new engine-specific features, relying on community updates or custom adapters for latest advancements.
Registering new engines involves writing adapter code with the embed macro, adding initial effort compared to using engines directly.