A comprehensive iOS performance monitoring library that automatically tracks logs, crashes, network activity, ANRs, memory leaks, and system metrics with one line of Swift code.
GodEye is an open-source iOS monitoring library written in Swift that automatically collects and displays a wide range of performance and debugging data. It solves the problem of fragmented monitoring tools by providing a unified solution for logs, crashes, network activity, ANRs, memory leaks, and system metrics like CPU and RAM usage.
iOS developers and QA engineers who need comprehensive, real-time insights into app performance and stability during development and testing phases.
Developers choose GodEye for its all-in-one approach, minimal setup with one line of code, and safety features that prevent it from impacting production builds, unlike manual or multiple disparate monitoring tools.
Automaticly display Log,Crash,Network,ANR,Leak,CPU,RAM,FPS,NetFlow,Folder and etc with one line of code based on Swift. Just like God opened his eyes
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Automatically collects logs, crashes, network requests, ANRs, memory leaks, CPU, RAM, FPS, and netflow without manual code changes, as listed in the Key Features.
Integration requires just one line of code (GodEye.makeEye) to activate all monitors, emphasizing ease of use during development and testing.
Designed to be excluded from release builds using CocoaPods configurations and DEBUG macros, ensuring no performance impact in production environments.
Allows runtime settings, custom commands, and control over active monitors via the Configuration class, supporting tailored debugging workflows.
Setup with Carthage requires multiple manual steps like adding frameworks to embedded and linked sections, and configuring run scripts, which can be error-prone compared to CocoaPods.
The in-depth book on monitoring programming is only available in Chinese, limiting detailed learning resources for non-Chinese speaking developers.
Relies heavily on method swizzling for non-intrusive monitoring, which can cause conflicts with other libraries that also use swizzling, leading to runtime issues.