Interactive view transition manager for displaying iOS menus with flowing and bouncing animations in Swift.
FlowingMenu is a Swift library that provides interactive view transition animations for displaying menus in iOS applications. It solves the problem of creating engaging menu interfaces by offering flowing and bouncing animation effects that respond to user gestures like panning. The library serves as a transitioning delegate to manage both presentation and dismissal of menu view controllers.
iOS developers building applications that require visually appealing menu navigation with interactive animations. Particularly useful for developers who want to enhance user experience with gesture-controlled menu transitions.
Developers choose FlowingMenu because it provides ready-to-use, polished interactive animations that would be complex to implement from scratch. Its clean API and gesture integration make it easy to add professional-looking menu transitions without deep animation expertise.
Interactive view transition to display menus with flowing and bouncing effects in Swift
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Built-in edge pan gestures enable smooth user-driven menu presentation and dismissal, as demonstrated in the delegate setup with setInteractivePresentationView and setInteractiveDismissView.
Provides flowing and bouncing animations that create engaging, natural motion, visually highlighted in the project GIF for a polished user experience.
Integration is straightforward by assigning the FlowingMenuTransitionManager as the transitioningDelegate, requiring minimal code for basic animations per the usage example.
Supports CocoaPods, Carthage, Swift Package Manager, and manual installation, ensuring easy adoption across different iOS project setups as detailed in the README.
Requires implementing FlowingMenuDelegate methods for interactive transitions, adding verbose code that can be cumbersome for simple menu implementations.
Heavily dependent on UIKit and storyboard segues, making it incompatible with modern SwiftUI-based apps or code-only UI setups.
The README lacks details on adjusting animation properties like duration or easing, restricting design flexibility without delving into the source code.