An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
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A behavior tree implementation
A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games
An ActionScript 3.0 binary decision tree for AI bot/agent in a video games
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games