International Journal of Computer Vision, 1998. [All Versions]. [Preprint]. This article presents a statistical theory for texture modeling. This theory combines filtering theory and Markov random field modeling through the maximum entropy principle, and interprets and clarifies many previous concepts and methods for texture analysis and synthesis from a unified point of view. The theory characterizes the ensemble of images I with the same texture appearance by a probability distribution f(I) on a random field, and the objective of texture modeling is to make inference about f(I), given a set of observed texture examples
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