A lightweight Swift library for displaying customizable loading activities and success/failure indicators in iOS apps.
EZLoadingActivity is a lightweight Swift library for iOS that displays customizable loading activity indicators with success and failure states. It solves the problem of adding user-friendly loading feedback in iOS apps with minimal code, replacing the need for manual spinner implementations. The library is designed for simplicity, allowing developers to show and hide loading activities with just one line of code.
iOS developers using Swift who need quick, customizable loading indicators in their apps without complex dependencies. It's ideal for projects requiring simple user feedback during network requests, uploads, or other asynchronous tasks.
Developers choose EZLoadingActivity for its dead-simple integration, lightweight footprint, and full customization options. Unlike heavier HUD libraries, it focuses solely on loading activities with a clean API, making it a go-to for straightforward loading feedback without overhead.
:hatching_chick: Lightweight Swift loading activity for iOS7+
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The library allows displaying loading indicators with a single line of code, as demonstrated in the README with EZLoadingActivity.show(), minimizing boilerplate.
Through the Settings object, developers can adjust colors, icons, text, and dimensions, with options listed in a table in the README for full visual control.
Provides built-in visual feedback for task completion or failure with animated transitions, shown in the GIF examples for user-friendly interactions.
As a singleton, it eliminates the need to track loading activity instances, simplifying code maintenance and reducing overhead.
The library is designed for iOS with UIKit and lacks support for SwiftUI or other platforms, limiting its use in modern Apple ecosystem projects, as hinted in the 'Possible features' section.
The global singleton approach can make unit testing difficult and complicates scenarios requiring multiple concurrent loading states, which isn't addressed in the README.
The README mentions support for Swift 2.2 and 3.0, which may not align with current Swift versions, risking integration challenges and maintenance issues.
It focuses on simple loading indicators without advanced features like progress tracking or integration with other UI frameworks, making it less suitable for complex HUD needs.