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Cross Window

MITC++

A cross-platform C++ system abstraction library for managing windows and performing OS tasks across desktop, mobile, and web.

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692 stars55 forks0 contributors

What is Cross Window?

CrossWindow is a cross-platform system abstraction library written in C++ that provides a unified API for creating and managing windows, handling input, and performing OS-specific tasks. It solves the problem of writing platform-specific code for each target operating system by abstracting away the underlying platform details while still exposing native capabilities when needed.

Target Audience

C++ developers building cross-platform desktop, mobile, or web applications who need consistent window management and input handling across Windows, macOS, Linux, iOS, Android, and WebAssembly.

Value Proposition

Developers choose CrossWindow because it offers a simple, intuitive API that works consistently across all major platforms while still providing access to platform-specific features, eliminating the need to write and maintain separate codebases for each target OS.

Overview

💻📱 A cross platform system abstraction library written in C++ for managing windows and performing OS tasks.

Use Cases

Best For

  • Creating cross-platform desktop applications with native window management
  • Building games or interactive applications that need consistent input handling across devices
  • Developing applications that target both desktop and mobile platforms from a single codebase
  • Porting existing C++ applications to WebAssembly with windowing support
  • Prototyping applications that need to run on multiple operating systems quickly
  • Educational projects teaching cross-platform development with C++

Not Ideal For

  • Projects requiring extensive, platform-specific UI components or native styling that CrossWindow's abstraction doesn't fully cover
  • Applications targeting only a single operating system where direct native APIs would be more efficient and feature-rich
  • Games or real-time applications needing built-in high-performance graphics rendering, as CrossWindow focuses on window management without a rendering engine
  • Teams looking for a complete GUI framework with pre-built widgets, layouts, and advanced UI tooling

Pros & Cons

Pros

Broad Platform Support

Supports Windows, macOS, Linux, iOS, Android, WebAssembly, and headless environments with comprehensive unit tests and CI coverage, ensuring reliability across diverse targets.

Simple CMake Integration

Provides dedicated CMake functions like xwin_add_executable and clear build instructions, streamlining cross-platform project setup and reducing configuration overhead.

Unified Input Handling

Abstracts keyboard, mouse, touch, and gamepad inputs into a consistent event system, as demonstrated in the usage example with xwin::EventQueue for cross-device compatibility.

Native Feature Access

Allows controlled access to platform-specific capabilities like Mac transparency and mobile accelerometer, balancing abstraction with necessary native functionality.

Cons

Incomplete Android Support

The README lists Android as 'In Progress,' meaning it's not fully stable or feature-complete, potentially causing issues for production mobile applications.

No Built-in Rendering

Focuses solely on window and input management without graphics rendering or UI components, forcing developers to integrate and maintain separate libraries for visual content.

Complex WebAssembly Setup

Building for WebAssembly requires manual installation of Emscripten and execution of multiple command-line steps, which can be error-prone and time-consuming compared to other platforms.

Frequently Asked Questions

Quick Stats

Stars692
Forks55
Contributors0
Open Issues16
Last commit1 year ago
CreatedSince 2018

Tags

#ios#webassembly#native-apps#android#cmake#c-plus-plus#input-handling#window-management#linux#mobile-development#cross-platform#macos#desktop-applications#windows

Built With

C
Cocoa
X
XCB
E
Emscripten
X
Xlib
W
Win32
U
UIKit
C
CMake
C
C++

Links & Resources

Website

Included in

Game Engine Development1.3k
Auto-fetched 1 day ago

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