An intuitive HSB color picker for iOS built in Swift with multiple selection handles and customization.
ChromaColorPicker is an open-source iOS library that provides an intuitive HSB (Hue, Saturation, Brightness) color picker built in Swift. It solves the problem of implementing a customizable, interactive color selection interface in iOS apps, offering features like multiple selection handles and brightness slider integration. The library is designed to be easily integrated and adapted to various app design requirements.
iOS developers building apps that require color selection functionality, such as design tools, photo editors, or customization features. It's particularly useful for those needing a more advanced and customizable alternative to basic system color pickers.
Developers choose ChromaColorPicker for its intuitive HSB interface, support for multiple handles, and high customizability, which are not typically available in standard iOS color pickers. Its seamless integration with Swift projects and support for popular dependency managers like Cocoapods and Carthage make it a convenient and reliable choice.
:art: An intuitive iOS color picker built in Swift.
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Provides a user-friendly hue-saturation-brightness picker, ideal for design-focused apps where HSB is more intuitive than raw RGB sliders.
Allows adding and managing multiple color handles for complex scenarios, such as multi-color selection, as shown in the `addHandle(at:)` examples.
Handles can be customized with accessory views and icons, enabling personalized UI integration, demonstrated in the custom handle icon code snippet.
Available via Carthage, Cocoapods, or manual addition, ensuring flexible integration into various iOS project setups.
Limited to HSB color representation without built-in support for RGB, CMYK, or other models, which may require additional conversion code for some apps.
Version 2.0 introduces breaking changes from 1.x, necessitating migration efforts for existing users, as indicated by the deprecated legacy branch.
Exclusively built for iOS in Swift, making it unsuitable for cross-platform or non-iOS applications without significant workarounds.