A collection of primitive editor/converter tools for making assets used with homebrew ROM development
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A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Gameboy Tile Data Generator
Some sources and home of Game Boy Tile Designer (GBTD) and Game Boy Map Builder (GBMB) tools