A KDE window decoration fork that adds blur effects to the Breeze theme, written in Qt C++.
BreezeBlurred is a fork of the KDE Breeze window decoration that adds blur effects to window title bars and borders. It is written in Qt C++ and integrates with the KDE Plasma desktop environment to provide a visually enhanced, translucent appearance. The project solves the need for users who want modern aesthetic effects like blur while staying within the familiar Breeze theme ecosystem.
KDE Plasma users and Linux desktop enthusiasts who want to customize their window decorations with blur effects without switching to a completely different theme.
Developers choose BreezeBlurred because it offers a simple way to add modern visual effects to the stable and popular Breeze decoration, with easy installation and compatibility with existing KDE workflows.
BreezeBlurred is a fork of KDE Breeze window decoration written in Qt C++
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As a fork of the Breeze decoration, it maintains full compatibility with the KDE Plasma desktop, ensuring a familiar and stable user experience without breaking existing workflows.
Adds translucent blur to window title bars and borders, providing a modern glass-like appearance as demonstrated in the multiple screenshots included in the README.
Available in the AUR as 'breeze-blurred-git', offering a straightforward package installation for Arch-based distributions, simplifying setup compared to source compilation.
Focuses on enhancing visuals with blur effects while retaining the core Breeze design, prioritizing aesthetic customization without compromising usability or stability.
For most distributions, installation requires manual compilation with cmake and make, along with dependency management, which can be error-prone and intimidating for casual users.
The README only provides explicit dependency instructions for Ubuntu, Arch, and OpenSUSE, leaving users of other distros to manually resolve compatibility issues.
Blur effects increase GPU usage, potentially impacting system performance on integrated graphics or older hardware, a trade-off not addressed in the documentation.