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ArkScript

MPL-2.0C++v4.5.0

A small, fast, functional, and embeddable scripting language for C++ projects with Lisp-like syntax.

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715 stars52 forks0 contributors

What is ArkScript?

ArkScript is a small, fast, functional scripting language designed to be embedded in C++ projects. It provides a Lisp-inspired syntax, immutable data by default, and a portable bytecode virtual machine, allowing developers to extend their applications with a flexible scripting layer.

Target Audience

C++ developers looking to add scripting capabilities to their applications, game developers needing an embeddable language for modding or logic, and programmers interested in functional, Lisp-like languages.

Value Proposition

Developers choose ArkScript for its minimal footprint, ease of embedding in C++, functional programming features, and the power of Lisp-like macros—all while maintaining decent performance through an optimizing compiler.

Overview

ArkScript is a small, fast, functional and scripting language for C++ projects

Use Cases

Best For

  • Embedding a scripting engine within C++ applications or games
  • Adding modding support or user-defined logic to software
  • Learning or experimenting with functional programming concepts
  • Prototyping algorithms or logic in a lightweight, expressive language
  • Creating domain-specific languages (DSLs) using its macro system
  • Building tools that require a REPL for interactive development

Not Ideal For

  • Projects requiring maximum performance for real-time or compute-intensive systems
  • Teams not using C++ as their primary development language
  • Applications needing a large, mature ecosystem of libraries and community support
  • Developers preferring mutable state by default or object-oriented programming paradigms

Pros & Cons

Pros

Minimal Footprint

With a core under 8000 lines of code and only 9 keywords, ArkScript is exceptionally lightweight and easy to integrate into C++ projects without bloat.

Functional Programming Focus

Every parameter is passed by value and data is immutable by default, encouraging clean, predictable code and reducing side effects, as highlighted in the README.

Powerful Metaprogramming

Lisp-inspired macros enable code-as-data manipulation, allowing advanced DSLs and compile-time transformations directly in the language.

Easy C++ Integration

Supports C++ modules for adding custom functionalities, making it straightforward to expose C++ code to ArkScript, as shown in the embedding tutorial.

Cons

Niche Ecosystem

Compared to established scripting languages like Lua, ArkScript has a smaller community, fewer libraries, and less third-party support, which can hinder development.

Performance Trade-offs

The README admits performance isn't the top priority; while decent, it may not suffice for high-performance critical applications compared to optimized alternatives.

Single Maintainer Risk

Primarily maintained by one person, Lex Plateau, which could lead to slower bug fixes, limited feature development, and support issues for commercial use, as noted in the copyright section.

Frequently Asked Questions

Quick Stats

Stars715
Forks52
Contributors0
Open Issues4
Last commit5 days ago
CreatedSince 2019

Tags

#programming-language#functional-programming#compiler#embedded-scripting#lisp#macros#repl#virtual-machine#language#scripting#vm#bytecode-vm#scripting-language#cross-platform#cpp

Built With

c
c++20
C
CMake

Links & Resources

Website

Included in

Game Engine Development1.3k
Auto-fetched 9 hours ago

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